Friday, 19 August 2011

Level Design with Hammer

During the Level Design Course we worked with the Hammer SDK to create playable levels for most Source and Valve powered video games. I decided to create a multi-player Counter-Strike Source level. The level i designed I named MoneyHouse. The basic inspiration for this level was a money stash house for a well known organized crime syndicate. This level took me around a week to design and build. Unfortunately I couldnt figure out a way to load in my own textures so I was stuck with using the Hammer SDK model set.





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