Friday 19 August 2011

Level Design with Hammer

During the Level Design Course we worked with the Hammer SDK to create playable levels for most Source and Valve powered video games. I decided to create a multi-player Counter-Strike Source level. The level i designed I named MoneyHouse. The basic inspiration for this level was a money stash house for a well known organized crime syndicate. This level took me around a week to design and build. Unfortunately I couldnt figure out a way to load in my own textures so I was stuck with using the Hammer SDK model set.





No comments:

Post a Comment