Friday 19 August 2011

Apple Mobile

This game was created in a group of four, we had 2 weeks to design and program. It was created using C++ using the DragonFireSDK. The team consisted of Maxim Oufaev, Shawn Wilkinson, Cameron MacCarthur, and Myself.There are #  power-ups and # traps that appear on screen as well tap these icons to receive its ?effect?.









The main concept of the game is to use two side button on the iPhone or iPad to navigate an ice cube down holes through platforms which rise from the bottom of the screen to avoid being melted by the sun at the the top of the screen.









For this assignment I worked on the Design and the Art, but towards the end I ran out of time and used some clip art for the power ups and traps.





Download Springtime's A Bitch!

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